Scrum Artifacts and Management

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Scrum Artifacts: Your Team’s Treasure Chest 🎒

Imagine you’re on a treasure hunt with your friends. To find the treasure, you need:

  • A map showing all the places to explore
  • A list of what to look for today
  • The actual treasure you find along the way
  • Rules about what counts as “real treasure”

Scrum Artifacts work exactly like this! They’re the special tools and lists that help your team build amazing things together.


🗺️ The Product Backlog: Your Master Treasure Map

Think of the Product Backlog as a giant wish list for your product. It’s like a magical list that never ends—you can always add more wishes!

What Is It?

The Product Backlog is a prioritized list of everything your product might need. The most important things go at the top, just like how you’d put “Find the dragon’s cave” before “Count the pebbles on the beach.”

Simple Example

Imagine you’re building a lemonade stand app:

Priority Item Size
1 Let customers order lemonade Big
2 Show pictures of drinks Medium
3 Add payment button Big
4 Show fun animations Small

The Product Owner is the keeper of this list. They decide what’s most important.

Why It Matters

Without a Product Backlog, your team would be like explorers without a map—wandering around with no direction!

graph TD A[Big Dreams] --> B[Product Backlog] B --> C[Most Important] B --> D[Kind of Important] B --> E[Nice to Have Later] C --> F[Ready for Sprint!]

📋 The Sprint Backlog: Today’s Adventure List

Now you have your big map. But you can’t explore everything in one day! The Sprint Backlog is your “what we’ll do THIS sprint” list.

What Is It?

The Sprint Backlog contains:

  1. Which items from the Product Backlog you’ll work on
  2. How you plan to do them (broken into small tasks)
  3. The Sprint Goal — why this work matters

Simple Example

Your 2-week sprint might look like this:

Sprint Goal: “Customers can order lemonade online!”

Backlog Item Tasks
Let customers order ✓ Build order form
✓ Connect to kitchen
✓ Send confirmation
Show drink pictures ✓ Take photos
✓ Upload to app

The Magic Rule

Only the Development Team can change the Sprint Backlog during a sprint. It’s their promise, their plan!


🏆 The Increment: Your Actual Treasure

Every sprint, your team creates an Increment—something real, working, and valuable!

What Is It?

The Increment is the sum of all completed work plus everything done before. Think of it like building a LEGO castle:

  • Sprint 1: You build the base ➡️ Increment = Base
  • Sprint 2: You add walls ➡️ Increment = Base + Walls
  • Sprint 3: You add towers ➡️ Increment = Base + Walls + Towers

The Important Part

Each Increment must be “Done” and usable. You can’t say “the tower is almost finished”—it either works or it doesn’t!

graph TD S1[Sprint 1 Work] --> I1[Increment 1] I1 --> S2[Sprint 2 Work] S2 --> I2[Increment 2] I2 --> S3[Sprint 3 Work] S3 --> I3[Increment 3] I3 --> P[Complete Product!]

✅ Definition of Done: The Finish Line Rules

How do you know when something is REALLY finished? That’s what the Definition of Done tells you!

What Is It?

The Definition of Done (DoD) is a checklist that everyone agrees on. If you check ALL the boxes, the work is Done. If not, it’s not Done—no exceptions!

Simple Example

For our lemonade app, “Done” might mean:

  • [ ] Code is written
  • [ ] Code is tested
  • [ ] Works on phones AND tablets
  • [ ] Someone else reviewed it
  • [ ] Documentation is updated

Why It’s Powerful

Without a clear DoD, one person might say “I’m done!” while their work is still buggy. The DoD keeps everyone honest!

Pro Tip: The whole team creates the DoD together. It’s a shared promise.


🚦 Definition of Ready: The Starting Line Rules

Before you can work on something, it needs to be Ready. The Definition of Ready tells you when a backlog item is clear enough to start.

What Is It?

It’s a checklist that says: “Yes, we understand this well enough to build it!”

Simple Example

An item is Ready when:

  • [ ] We know what the customer wants
  • [ ] We know when it’s Done (acceptance criteria)
  • [ ] It’s small enough for one sprint
  • [ ] The team understands it
  • [ ] No big questions remain

Real-World Comparison

Imagine trying to bake a cake when the recipe just says “add some stuff and bake it.” Not Ready!

But if it says “Add 2 cups flour, 1 cup sugar, mix for 3 minutes, bake at 350°F for 30 minutes”—that’s Ready!


🔧 Backlog Refinement: Polishing Your Treasure Map

Your Product Backlog needs love and attention. Backlog Refinement (also called Grooming) is when the team:

  1. Adds details to upcoming items
  2. Breaks big items into smaller ones
  3. Estimates how much effort things will take
  4. Re-orders based on new information

When Does It Happen?

Teams usually spend 5-10% of sprint time on refinement. That’s about 2-4 hours per 2-week sprint.

Simple Example

Before Refinement:

“Add payment feature”

After Refinement:

“As a customer, I want to pay with credit card so I can buy lemonade online”

  • Acceptance: Visa and Mastercard work
  • Size: Medium (5 story points)
  • Dependencies: Need payment provider account
graph TD A[Vague Idea] --> B[Refinement Session] B --> C[Clear User Story] B --> D[Acceptance Criteria] B --> E[Size Estimate] C --> F[Ready for Sprint!] D --> F E --> F

📊 Velocity: Your Team’s Speed Meter

Velocity measures how much work your team typically finishes in a sprint.

What Is It?

It’s the average amount of work (usually in story points) completed per sprint.

Simple Example

Sprint Points Done
Sprint 1 18 points
Sprint 2 22 points
Sprint 3 20 points

Average Velocity = (18 + 22 + 20) ÷ 3 = 20 points per sprint

Why It Matters

Velocity helps you predict the future! If you have 100 points of work left and your velocity is 20, you’ll need about 5 more sprints.

Important Warning

Never compare velocities between teams! Each team estimates differently. Team A’s “5 points” isn’t the same as Team B’s “5 points.”


🚨 Scrum Anti-Patterns: Traps to Avoid!

Sometimes teams do things that LOOK like Scrum but actually hurt them. These are called anti-patterns.

Anti-Pattern 1: The Never-Ending Backlog

What happens: The Product Backlog grows and grows. Items at the bottom are years old.

Why it’s bad: Old items become stale and confusing.

Fix: Regularly delete items that won’t happen. If it’s been there for 6+ months without moving up, remove it!


Anti-Pattern 2: Fake Definition of Done

What happens: The DoD says “tested” but people skip tests when rushing.

Why it’s bad: You accumulate hidden problems (technical debt).

Fix: The DoD must be followed 100% of the time. No exceptions!


Anti-Pattern 3: Sprint Backlog as Assignment List

What happens: A manager assigns specific tasks to specific people.

Why it’s bad: The team should self-organize. Assignment kills ownership.

Fix: The team pulls work themselves and decides who does what.


Anti-Pattern 4: Velocity as a Weapon

What happens: Managers demand “increase velocity by 20%!”

Why it’s bad: Teams start inflating estimates. Points become meaningless.

Fix: Velocity is for planning, not performance reviews. Never pressure teams about it.


Anti-Pattern 5: Zombie Backlog Items

What happens: Items are “almost done” for multiple sprints.

Why it’s bad: Incomplete work provides zero value.

Fix: If it didn’t meet DoD, it goes back to the backlog. Be honest!


Anti-Pattern 6: Skipping Refinement

What happens: “We don’t have time for refinement!”

Why it’s bad: Sprint Planning becomes chaos. Items aren’t Ready.

Fix: Refinement is NOT optional. Schedule it!


🎯 Putting It All Together

Here’s how all the artifacts work as a team:

graph TD PB[Product Backlog] -->|Refinement| R[Ready Items] R -->|Sprint Planning| SB[Sprint Backlog] SB -->|Daily Work| I[Increment] I -->|Meets DoD?| D{Definition of Done} D -->|Yes| DONE[Shippable Product!] D -->|No| SB V[Velocity] -.->|Predicts| PB

Quick Summary

Artifact Purpose Owner
Product Backlog All work that COULD be done Product Owner
Sprint Backlog Work planned for THIS sprint Development Team
Increment Working product so far Whole Team
Definition of Done “Finished” checklist Whole Team
Definition of Ready “Can start” checklist Whole Team

🌟 You’ve Got This!

Now you understand Scrum Artifacts like a pro! Remember:

  1. Product Backlog = Your master wish list
  2. Sprint Backlog = This sprint’s promises
  3. Increment = The real, working product
  4. Definition of Done = The finish line
  5. Definition of Ready = The starting line
  6. Refinement = Keeping the backlog healthy
  7. Velocity = Your speed for planning
  8. Anti-patterns = Traps to avoid!

You’re ready to help your team build amazing things, one sprint at a time! 🚀

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