š Ice Hockey Team Offensive Play
The Big Picture: Your Team is a Pack of Wolves
Imagine your hockey team is a pack of wolves hunting together. Each wolf knows exactly where to run, when to chase, and how to work with the pack to catch their prey. In hockey, the āpreyā is the goalāand your team must move, pass, and attack as one to score!
Letās discover how teams attack together like champions.
šŖ Zone Entry Strategies: Getting Into the Attack Zone
What is Zone Entry?
The ice rink is split into three zones. To score, your team must get the puck into the attacking zone (the area with the opponentās goal). Zone entry is HOW you get in!
Think of it like entering a castle. You can:
- Charge through the front gate (carry-in)
- Throw something over the wall (dump-in)
- Sneak through a side door (chip and chase)
The Three Ways to Enter
graph TD A["Your Team Has Puck"] --> B{How to Enter?} B --> C["š Carry-In"] B --> D["šÆ Dump-In"] B --> E["ā” Chip & Chase"] C --> F["Skate puck across blue line"] D --> G["Shoot puck deep, chase it"] E --> H["Soft chip, race defender"]
1. Carry-In (The Bold Move) A skilled player skates the puck straight across the blue line.
- Example: Connor McDavid speeds past defenders, carrying the puck right into the zone.
- Best when: You have speed and the defense is spread out.
2. Dump-In (The Safe Choice) Shoot the puck deep into the corner, then chase after it.
- Example: Your team shoots the puck behind the net, and two forwards race in to get it.
- Best when: The defense is blocking the entrance.
3. Chip and Chase (The Clever Trick) Flip the puck softly past the defender, then outskate them to get it.
- Example: You chip the puck just past a defender and race them to it like a footrace!
- Best when: Youāre faster than the defender.
š Forechecking Systems: Hunting Like Wolves
What is Forechecking?
When the other team has the puck in their zone, your forwards go IN to steal it. This is called forecheckingāyouāre ācheckingā on them in their own zone!
Itās like wolves chasing prey. The first wolf chases, the others cut off escape routes.
Common Forechecking Systems
graph TD A["Forechecking Systems"] --> B["1-2-2"] A --> C["2-1-2"] A --> D["1-3-1"] B --> E["1 forward chases, 2 support, 2 back"] C --> F["2 forwards attack hard, 1 supports"] D --> G["1 attacks, 3 in middle, 1 deep"]
1-2-2 Forecheck (The Safe Hunter)
- One forward attacks the puck carrier
- Two forwards wait to steal passes
- Two defensemen stay back
- Example: F1 chases the puck in the corner. F2 and F3 cover the two exits.
2-1-2 Forecheck (The Aggressive Attack)
- TWO forwards attack the puck carrier together
- One forward covers the middle
- Two defensemen protect the blue line
- Example: Two forwards trap the puck carrier in the cornerānowhere to go!
1-3-1 Forecheck (The Trap)
- One forward pressures
- Three players form a wall across the middle
- One defender stays deep
- Example: The other team canāt escape because thereās a wall of players blocking every pass!
š Cycling and Puck Movement: Keep the Puck Dancing!
What is Cycling?
Imagine the puck is a hot potato, and youāre playing keep-away. Cycling means passing and skating in circles along the boards to tire out the defense and find an opening.
How Cycling Works
graph TD A["Puck in Corner"] --> B["Pass Along Boards"] B --> C["Teammate Receives"] C --> D["New Teammate Cycles In"] D --> B B --> E["Defense Gets Tired!"] E --> F["Opening Created ā SHOOT!"]
The Dance:
- Player 1 has the puck in the corner
- Player 2 skates along the boards, receives the pass
- Player 1 then skates to a new spot
- They keep moving, passing, cycling in circles
- Eventually, the defense makes a mistakeāand you shoot!
Example: The puck goes from corner ā boards ā back to corner ā defense is exhausted ā player in front is WIDE OPEN ā GOAL!
Why Cycling Works
- Defenders chase but never catch
- Your teammates always move to open spots
- The defense gets tired and confused
- Suddenly, thereās a lane to the net!
š Offensive Zone Positioning: Everyone Has a Spot!
The 5 Key Positions
Think of your offensive zone like a pizza with 5 perfect slices. Each player has their slice!
graph TD A["Offensive Zone Positions"] --> B["šÆ Net-Front"] A --> C["š Point - Left"] A --> D["š Point - Right"] A --> E["š Corner/Boards"] A --> F["ā Slot"] B --> G["Screen goalie, deflect shots"] C --> H["Defenseman shoots"] D --> I["Defenseman shoots"] E --> J["Cycle, dig for puck"] F --> K["Best scoring spot!"]
Net-Front (The Warrior)
- Stand in front of the goalie
- Block the goalieās eyes (called a āscreenā)
- Tip in shots
- Example: When your teammate shoots, you stand in front so the goalie canāt see the puck!
The Point (Left & Right)
- Defensemen stand at the blue line
- Keep the puck in the zone
- Take big shots
- Example: The defenseman blasts a slapshot from the blue lineāBOOM!
Corner/Boards (The Worker)
- Battle for the puck
- Keep cycling
- Pass to open teammates
- Example: You dig the puck out of the corner and pass it to your teammate in the slot.
The Slot (The Sniper)
- Right in front of the net
- Best place to score!
- Wait for a pass, then SHOOT!
- Example: Youāre in the slot, get a pass, and fire it past the goalieāGOAL!
š¤ Give-and-Go Plays: Pass and Fly!
What is a Give-and-Go?
This is the most exciting play in hockey! You pass the puck to a teammate, then immediately skate to open space to get it back.
Itās like saying: āHere, take it⦠now give it back while I zoom past this defender!ā
How It Works
graph TD A["You Have Puck"] --> B["GIVE: Pass to Teammate"] B --> C["GO: Skate Past Defender"] C --> D["Teammate Passes Back to You"] D --> E[You're Free! Shoot or Continue!]
Step by Step:
- GIVE ā Pass to your teammate
- GO ā Skate hard to open ice (behind the defender!)
- RECEIVE ā Get the puck back
- ATTACK ā Shoot or continue the play!
Example: You have the puck at the blue line. You pass to your teammate, then ZOOM past the defender. Your teammate passes it backānow youāre alone with the goalie!
Why Defenders Hate It
- They must choose: follow the pass OR follow you
- Either way, someone is open
- Itās fastādefenders canāt keep up!
šÆ Putting It All Together
Great offensive teams combine ALL these skills:
graph TD A["Team Gets Puck"] --> B["Zone Entry"] B --> C["Enter Attack Zone"] C --> D["Forecheck if Needed"] D --> E["Set Up Positions"] E --> F["Cycle & Move Puck"] F --> G["Give-and-Go Plays"] G --> H["š„ GOAL!"]
The Perfect Attack:
- Enter the zone with speed (Carry-In!)
- Everyone moves to their positions
- Cycle the puck, tire out defenders
- Use give-and-go to create space
- Shoot from the slotāSCORE!
š Remember: Youāre a Wolf Pack!
- Zone Entry = How you get into the castle
- Forechecking = Hunting as a pack
- Cycling = Keep the puck dancing
- Positioning = Everyone has their pizza slice
- Give-and-Go = Pass, zoom, get it back!
When all five players move together, pass together, and think togetherāthatās when the magic happens. Youāre not five individuals; youāre ONE unstoppable pack!
Now get out there and ATTACK! šš„
